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Skip Navigation LinksPlayHard > In English > Zeno Clash [Developers' Diaries #2]

Название: Zeno Clash
Разработчик: ACE Team
Зарубежный издатель: ACE Team
Издатель в России: Новый Диск
Официальный сайт игры: перейти
Системные требования:
P4-3.0, 1 GB RAM, 128 MB 3D Card
P4-3.0, 1 GB RAM, 128 MB 3D Card
MultiPlayer: нет
Жанр: Action, First Person Shooter
Игра вышла: 21.04.2009
Рейтинг: 7.5

The second part of the Diaries from the creators of the upcoming game Zeno Clash uncovers everything that happened during the creative process in the first two months of summer of the year 2008. Be the one to know and see three new screenshots below!


June, 2008. During this month the team devoted most of it’s time to start polishing gameplay and graphical aspects of the game. The objective is to have a completed version of the game by the end of August (all features complete), so since June the team has been working on the last features and unimplemented parts of the game. Something we have not discussed about in these Diaries is sound and dialogue. During the development process we have been constantly performing recording sessions for the dialogue of the game. The characters in the world of Zeno Clash are very unusual and bizarre, so they sometimes sound special too. Getting the voices for each character has been an iterative but rewarding process. The visual variation that the characters have will also be present in their sound.

Ghat & Deadra

July, 2008. As we reach an Alpha status the game is looking good but the team is still working around some rough corners & adding more depth to the combat mechanics. We already have two new boss sequences working: one that is built around shooting “things” that parachute (we don’t want to tell too much still) and the other fighting goes against heavy characters using bashing weapons. They’re both really fun to play and the new mechanics will add more variety to the gameplay.


As with June, July has been entirely focused on implementing the latest features of the game. As we get closer to the end the team has to work on small and more specific tasks such as facial expressions for in-game cinematics and gameplay. Source engine is extremely powerful and versatile when it comes to animations, facial expressions, lip-sync and gestures. The tools and technology allow us to create convincing emotions for our characters, a feature that will add a lot to the story and the game’s immersion.


Another area of development we have been working more on is the particles and special effects. We still have a lot of work to do on this area, but the game really benefits visually when all the details come together, and special effects are an important part of this. The Source engine has an updated new particle editor which has allowed us to create things like new explosions, fires, smoke trails and other gameplay oriented effects that will appear in the game.

So that’s a short recap of what we have been doing on the past two months. Hope you enjoyed the three new screenshots and stay tuned for more info and media in the future!

P.S. For the previous update read Zeno Clash [Developers' Diaries #1].

Carlos Bordeu, ACE Team

03.08.2008 13:42, Unicorn


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База игр: перейти
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Ролики: Zeno Clash: Ultimate Edition [X360-trailer, 1:03, mp4, 640x352]
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