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Skip Navigation LinksPlayHard > In English > Napoleon: Total War. Interview with Kieran Brigden, The Creative Assembly

Название: Napoleon: Total War
Разработчик: Creative Assembly
Зарубежный издатель: SEGA
Издатель в России: Софт Клаб
Официальный сайт игры: перейти
Официальный русский сайт игры: перейти
Системные требования:
P3-2.3, 1 GB RAM, 256 MB 3D Card
Dual Core 2.6, 4 GB RAM, 256 MB 3D Card
MultiPlayer: LAN (2), Internet (2)
Жанр: Strategy
Игра вышла: 23.02.2010
Рейтинг: 8.5

Napoleon: Total War (2010) is the next upcoming strategy game in the glorious Total War series (2000-2009). The game will feature several campaigns and historical scenarios as well as many new changes and improvements made since the release of Empire: Total War (2009). Those who buy special Imperial Edition of Napoleon: Total War will unlock some bonus units. Napoleon himself will be the key figure in the game, espeically if you choose to represent France as your country. In the original English version of the game this character was voiced over by the French actor, Stephane Cornicard.

We've had a chance to discuss the remarkable features of Napoleon: Total War with Kieran Brigden, Director of Communcations at The Creative Assembly. We were quickly intrigued with the descriptions of the newest additions to the Multiplayer mode and the fact that the game will now include 355 unique regiments, what will allow you to create your own special army to conquer the world or withstand the attackers against your homeland.

- Greetings! Please, introduce yourself.

- Hello! My name is Kieran Brigden. I'm a Communications Manager at The Creative Assembly. Basically, my job spans into a lot of unique disciplines. In the studio I'm involved in the early Art design work on the game. I am also making sure that all the different groups and teams talk to one another, communicate back-and-forth. Obviously, I have a very privileged job being allowed to show new games of the studio to the public, demonstrate them to people, trying to explain, what we are doing in terms of science, history and code. I talk to them about the things they want to discuss. So I have a multitude of different roles in The Creative Assembly. It's a fantastic company to work for.

- What impressions have you got about Russia?

- I was very happy to visit Moscow. I've been to Russia once before. Ya Lublyu Moskvu! ("I love Moscow!" – ed. note), and it is absolutely great. As for me, a person who enjoys playing history games, Russia is a country with just the most fantastic history. It has had examples of almost all the available ever types of governments a country could ever get including dictatorship, communism, aristocracy and everything else it went through. As a country, it is so vast, takes up such a huge land mass of the world, yet often being so misunderstood by its neighbors and other people. I find Russia a fascinating country socially, politically, and just from any angles. It is amazing!

Every time I come to Moscow, I get a cold. That's the first thing I always take back home with me. Aside from that, I think it is interesting to visit Russia again, because I came here in 2008 and came back in 2009, what allowed me to see how the country has been changing very slowly over this time. It is a very welcome place. I've been really enjoying meeting different people and staff, getting out to local restaurants and so on. It is a completely unique experience from the rest of Europe. That is something I really enjoy, since I like that difference.

- Give us some background about your career.

- There has been a rich legacy. I was involved in the Napoleon: Total War project, and pretty much in the development of Empire as well, previously. I also was a huge Medieval: Total War (2002) and Rome: Total War (2004) player prior to that. So Empire was my first project with The Creative Assembly and Napoleon is my second. It's been so much fun. I played all of the Total War games religiously before I joined the company. When I did, I actually got a chance to work on its new projects, what is fantastic for me!

- What recent news about The Creative Assembly can you share with us?

- Yes, of course. We've recently been expanding the company and hiring quite a lot, because as you know we have been offering great downloadable content for Empire during our development of this game Universe. We have got more plans on it in future. Napoleon: Total War is also coming to a release. So one of the big news for The Creative Assembly in the UK is in the fact that we have been growing rapidly. The last few weeks were very busy for a lot of people involved in the project, what was going really good. In the end of 2009 we literally just started to take Napoleon: Total War around the world and showing it to people. I am just trying to think in terms of the worldwide press. Earlier I made a part of my announcement about the game in Cologne, Germany. Russia was the first country afterwards, that we actually visited to demonstrate Napoleon: Total War, what was a pretty big event.

- How does Napoleon fit into the famous revolution-evolution cycle of The Creative Assembly?

- That is a really interesting question! Napoleon: Total War is essentially the perfection of the technology we began with in Empire. We spent many years on research and development for the Empire's engine and everything that went behind it. You know, after we got it ready, we started thinking about the Napoleon's concept and what it was going to be like. We've taken back our latest technology and kind of polished, expanded it and really moved it far forward, what was absolutely amazing. We were able to achieve everything we wanted with the new physics engine, the graphics rendering, the AI on the campaign map and in real-time battles. Now it really brings up the whole combination of all our efforts, and that is really good.

- What inspired Napoleon's concept?

- Well, when we start making any new title, we do a lot of historical research. Obviously, we spend months and more months reading books and reports in original languages and in English translations, going to museums, visiting various exhibitions, talking to various academics and experts. When we were covering Empire, of course, we were looking for the information about the famous generals in that historical era, about the people who were brilliant leaders at that time, and the like. You cannot do that period without mentioning Napoleon or perhaps coming into Napoleon in some way. We quickly realized that Napoleon was such a big character, actually he was the hero of that time, of the Napoleonic era, he changed the face of Europe. As a result, we understood that these events deserved a separate game. When we began this new portion of research, which we started towards the end of the development process for Empire, we planned Napoleon to be our next title and put all our available efforts into this new project.

- Can you name your favorite movie about Napoleon?

- To be honest on this one, I'm a bit of a geek here, since I prefer the documentaries. There are some really good ones about Napoleon available, what I found when we were doing research for the game. We spent a lot of hours watching different movies and documentaries on that subject as well. Actually, there was a really fantastic documentary film shown for free of charge on the "PBS" (Public Broadcasting Service – ed. note), which is a TV network based in the United States. I really liked it, and also I watched another documentary made in Russia. I think it was about 5 years ago. I don't know how you call it, but it was a part of your famous historical TV-series here. There was just a guy, who stands behind the screen talking, you wouldn't see much CGI-clips or actions there. It was just an old gentleman (probably, E. Radzinsky – ed. note) talking to the viewers in front of the camera. It was a really interesting and amazing one giving a lot of the information about the politics of that time, the interaction between the leaders. So those are my two personal favorite documentary examples.

- Have you seen the famous European TV series featuring the Napoleon’s character portrayed by Christian Clavier?

- I haven't seen it yet, but it is still at present on my "To Watch" list. Unfortunately, I don't have much free time spending a lot of it on making the game itself.

- What can you say about the campaigns in Napoleon and their timelines?

- The in-game campaigns and the way they work follow the story of Napoleon and the rise to power of Napoleon and France together as a man and a nation. The first of three campaigns is split across the early phase of his career, which, of course, is Italy (1796-1797), when Napoleon marched there to drive the Austrians out of the northern Italy. The second phase spans through North Africa (1798), when Napoleon invades these territories, willing to take the riches of Egypt back to France for the sake of conquering this foreign land fast. Finally, there are also his Grand European ambitions (1805-1812), where there is a whole coalition allied against him. He ends up with his fateful march on Moscow, losing his Grand Armée and then ultimately the war itself. It is kind of a chance to experience these three separate chapters of his life, so we take on from the very late XVIII century to the early XIX centure, and it is a very interesting period to play out.

- What other factions, besides France, will be playable?

- We have been carefully looking how to balance the available powers at the start. It depends on the campaign you pick to play out. Each of them has a different set of actors or nations, which are featured on the Global map. The final Grand European campaign will probably have all of the major powers playable, including France, Great Britain, Austria, Prussia, Russia and potentially the Ottomans as well and some other countries. This campaign will be based around the biggest powers of that time and you will be able to lead one of them to the ultimate glory.

- What is the position of Russia in the Grand European campaign and its goals?

- In terms of playing the Grand campaign as Russia, the first and the most obvious goal would be to stop Napoleon’s advance. So you can do that via a traditional way, trying to let France invade you and overextend itself, being unable to supply its troops, and feed its men, and then attack by using basically all your country's resources against him. You also can be aggressive and push your forces forward to Europe. The other thing that is very important that regards the Russian faction in this campaign is the proper use of diplomacy. You have to be sure that your allies are kind of properly contagious and frenzy while prosecuting their own wars against Napoleon as well. Even if they don't help you in direct fighting, there are actions like Trade Embargoes, and you need to use all diplomatic measures available to you to succeed. Russia was a big military and economic power at that time, pushing the rest of Europe into the war with Napoleon. There are a lot of different tactics to take either militarily or geographically, or even politically.

- Is there a turns' limit to achieve victory?

- Yes, but as in some other Total War games, you can continue playing beyond it. You have to complete your objectives by that point, and after that you still can carry on, keep on marching forward.

- That's a great thing. In the past we learnt to value it a lot when completing Medieval: Total War (2002) and not being able to keep on…

- Yeah, I felt the same way! When in Medieval: Total War I achieved my mission objective, getting to the end of the campaign and couldn't play further anymore, while all a gamer wants to do at that point would be to dominate the whole world! I know exactly how it feels. In Napoleon it isn't like in the past, you can play the campaign as long as you want.

- Will the Victory Conditions vary for different factions?

- Yes, they will. The main purpose of the game is to deliver the story and its narrative to a player. You will get the full story if you play as Napoleon and pick France as your country. That is the focus. When you choose other factions, they have their own goals, states and unique Victory Conditions.

- What are the main changes for the Global strategic mode since Empire (2009) was released?

- We have done a lot of things in different areas. The towns are now developed along unique lines. One of the big changes is in the economic settlements. As well as building marketplaces, which, of course, generate income, you can now choose to organize the supply depots as well. They are absolutely essential for feeding an army on the move. You may remember from the games like Empire: Total War, when you could just select your whole army and pay the required amount of money to re-recruit lost men. That is not possible anymore. The game now calculates everything automatically depending on how far you are from friendly food, soil and resources, how deep into enemy territory you are, what season it is. This kind of an automatic calculation is going in in the background. So basically men are dying all the time from diseases, starvation, illness, tiredness, fatigue, and all of such things. It means that you have to be sure, that you have got the supply depots set up in the regions on route to any given destination. It offers a lot of new different tactical strategies on the global map.

Our regular players will also notice that we changed the turn's time from six months to two weeks. It results in a slightly slowed movement range for your armies, it also now takes longer to recruit a full army or build new things as well. You have got to act in the full range of the year’s seasons available. Spring, Summer, Autumn and Winter bring in various effects for your troops. You need to take into account that when you are recruiting a new army, considering what kind of weather will be, when you get it to your destination. All of these things affect the gameplay. Strategically we've re-introduced the looting mechanic for towns. Now when you take a city, you can choose to peacefully occupy it, or to loot, and take a lot of cash out of it, moving on afterwards. It is important, since it encourages players to act as Napoleon did, to behave in his directions, which was kind of a blitzkrieg style of war. Essentially, he chose 2-3 key battles to fight against his enemies, to destroy them there completely at once.

- So there will also be an attrition effect, right?

- That’s correct! If you put your troops in any inhospitable terrain, maybe the burning sands of Egypt, or frozen wastes of Siberia, soldiers will suffer losses over time. The worse the weather is in an unfriendly season, the higher are the losses. For example, during winter in colder states and during summer in the deserts of North Africa, the army will suffer from sickness, fatigue, and so on. Here the supply depots become a point of great importance. You can't just move your forces from point A to point B anymore and expect them to get to the destination at full strength, because they won't. The army can lose men on route to dangerous locations. It is a very different new game mechanic for players to learn. If an army is absolutely unsupported, gets no reinforcements, without any farmable lands or supply depots near, where the soldiers could be fed, your men will suffer more and more losses each turn, until the whole army no longer exists. If a player forgets about his generals left in such an unwelcome location, his troops there will be gone.

- That makes the burning grounds tactics being very dangerous, doesn't it?

- Yes. It is one of the great ways to build up your tactics. If you feel you are going to be attacked and see no chances to stop the invading armies, one of the best things you could do is to burn all the farms, supply depots on the invader's route. It will force the enemy to pick another direction for advancement. If your opponent can find a better route with richer supplies, he will have to use it. It is a good tool to force him move around you the way you want.

- What diplomatic choices are available to the leaders?

- We've increased the number of the diplomatic choices that are available, trying to come up with a few more that are true to the selected historical period. There will still be all the classical choices you got used to, like making alliances, trading of technologies and things like this. We've included the action to ask a nation that isn't your ally to join a war with you. You can say: "We aren't friends, but we aren't enemies. I will pay you and give you this much money if you fight against that country". It's essentially like blackmailing or bribing other unallied country to make it go to war with one of your enemies. That's the major difference in a diplomacy style.

We’ve also got the ability to request Trade Embargoes with other nations, whether they are your friends or not. It means you can ask them not to trade with your foes and not to give them any money. In response they might or might not to agree with your demand depending on enticements you offer in exchange. So that's a lot you can do now to punish your enemies in different ways, besides going to direct contact attacks.

- How many units will be featured in the campaign?

- One of the big things we have got with Napoleon: Total War includes 355 brand new units. All of them are actually brand new. They have got different specializations for various countries. We have a large number of special units available. Say, individual regiments are represented as well. There are such groups like the Moscow Musketeers, for example, for Russia, and the Black Watch for Great Britain. There are many more unique infantry types. We've made even the standard infantry to be statistically different from one another. One of the British line infantry regiments has the fantastic reload rate, but perhaps not the best kind of range in attack. You will also find that the general reload rate of the British line infantry is faster than Napoleonic line infantry has. Though they both might sound technically the same, but they look differently and they perform differently, what will be of great importance to any general on a battlefield.

A lot of the units available will have their special abilities like different types of shots you can use for the artillery depending on the technologies you have acquired. We are a introducing a new technology tree to the game. All the advancements are completely original like social, military research, and so on. For other units you can use various formation types. Finally, the generals also have special abilities on the battle maps this time. A military leader can rally and inspire his troops. Rallying stays like you know it from other Total War games when you route a broken unit to get it back to aid your forces. Inspiring units can be much more impressive in combat. If you have got a unit in your front line not being able to support it with reinforcements quickly, and you want it to hold a bit longer to protect a very important and key position, with the help of your general you can inspire that unit to fight till the death essentially, to fight really bravely. The general has such power to ride close to any unit and to inspire the soldiers with a short speech making them battling much harder afterwards.

- It means, that you've modeled the tactics of the Napoleonic era!

- That's correct! As you know, what Napoleon did was to lead from the front. European aristocracy of that time was very good at standing at the back and giving orders while the common men went to fight. Napoleon pulled out the idea of a Warrior king, who fought in the front lines alongside his people. Of course, being an army man firstly, and the Emperor secondly, he knew the ways of earning the soldiers' loyalty, and valued it a lot. He did everything necessary for that and later on for some time it became kind of a common rule for high-level figures to actually fight on the battlefield. Obviously, there were occasions, where Tzar Alexander and Napoleon met each other on the same field of battle. You have got these kings and great emperors of nations represented in our game fighting against one another. The great thing about the Total War, of course, is the chance for these guys to literally and personally engage with each other. The leaders are represented via generals' units. Napoleon is a playable character himself in the game. He really leads the army on the campaign map as a general so you could send him out to your conquest missions. He is a very formidable and great military leader.

Approximately, we have around 40 historical Generals represented in Napoleon: Total War for each single nation available. For example, Wellington is a sea commander for the United Kingdom, you have got some serious French field generals as well like Murat, then Kutuzov for Russians, etc. All these guys are represented in our game. The way Generals now work has changed as well. Previously like in Empire you could buy a general for your army, and it'd be kind of a generic military leader for your forces, which got better over time. With Napoleon you don't get to buy new generals. When you send a general to an army, he will come from your capital and lead that army. You will have a complete list of all the most important historical figures of the era. If those generals are killed in battle, they are gone. You can't buy any new ones.

You need to choose where you will use your Generals very carefully. For example, this person is great in attacking, even fantastic with handling some siege warfare, you will want to put him into an army that is up for such kinds of activities. However, if he is eventually killed, you will never see him again. Potentially there is a chance for any General to die from natural causes. If the army is diminished to the point where it starves to death on the field, then yes, it is a potential possibility to lose the leader this way. The campaign mode depicts not so many historical years, so aging for generals isn't a real issue. Though if you play beyond that point after you completed your objectives, then, yes, it still might happen.

- What new features have you prepared for in-game real-time battles?

- We've done some things both on the naval side and on the land side. On the naval side of the battles, you will get the ability to repair your ships during combat. If your ship is taking a huge amount of damage, you can order your crew to leave their ports and guns to patch up your vessel and get it back into action. This adds a whole new layer of tactics to the game, because it basically means that you can use smaller ships to support larger ships which you can repair. It's a completely different level of balance. When it comes to land battles as well, there is a whole variety of tactics available. The battle AI has been adjusted and refined. Now it uses flanking maneuvers much more often, hills defense and high ground in general being more clever in picking up the appropriate terrain for its forces.

Napoleon was a very competent artillery commander, and in game it adds things you will have to work with or face against depending on the side you are playing at. The big important point comes from the variety of new units. It is very important to know which country you represent to understand who is strong, who is weak, where you should use this or that unit or their abilities. The different units are no longer similar to each other. It takes time to learn your army, but if you do, you will surely find the best battle strategy suited for it.

We've also worked on the siege battles to make sure they are a bit more responsive, allowing AI to take on more sensible and smarter decisions. Siege battles will be slightly different from what you could see in previous games of the series. That is because with the 2-weeks turns it takes much longer to build siege defenses for your towns. You will have to estimate the effect of these changes and adapt to them.

- How was the AI improved on the global map?

- Since Empire went to patch to version 1.5, it was a huge AI change in comparison with its release state. 1.5 was where the Napoleon started in terms of the AI. From there we have improved it further, but not only in the basics. It is now more aggressive, understands the means of the land and naval warfare, it knows how to block your trade routes and destroy your economics, but it also now uses the unique AI Director. Think of it as of a Film Director. It instructs all the computer-controlled nations AI's, tells them what is a good thing to do in a present state of a game. It is like your ability to ask your AI-assistant for help. If AI has a couple of choices, it will consult the AI Director to pick the best one to take on right now. It gives the AI a lot better sense of gameplay, which makes him a tougher opposition for a human opponent.

We've also implemented some things for the campaign map, which aren't quite old or quite new, but they do change your experience a lot. For the first time ever in a Total War game, you are now allowed to get into drop-in battles in the campaign. If you have to fight an enemy army controlled by AI during your campaign you can invite your friend to take the opponent's side and play that battle against you. It means that you never have to confront AI in battles anymore and can play against different human players in any engagement you encounter. All you have to do is just to check a tick box before starting of your game, and the Steam service is sending out invitations. Joining is automatically handled. Therefore, you can battle a human player instead of the AI, you will be able to fight with extremely competent commanders living in your own country. It adds so much variety to the campaign.

AI now makes great use of reinforcing armies. It understands that it should attack only when it has the right numbers, and, of course, siege warfare means taking a lot more damage if you are on the attacking side. The AI can now better estimate the effects of oversize, different technologies, shot types that cannons have, units available, the strength of your army, the possible losses, and so on. It does all the required calculations for this automatically, what makes AI smarter when it is up to siege one of your towns.

- What else can you say about the Multiplayer in Napoleon?

- A lot! The biggest new thing is the brand new drop-in battles, which I've already mentioned. It will add a great portion of the variety to your campaigns with the ability to play out every battle against a human player instead of the AI! Also we have opened up the Historical scenarios section for the Multiplayer as well. You can now play all the Historical scenarios as Multiplayer maps, so you can choose the battle of Borodino or Austerlitz for your Multiplayer battles. There is a number of other Multiplayer features that we aren't ready to announce, but we will discuss them in details later. There's obviously a clue about Multiplayer for Empire campaign coming out. If it goes well, potentially it can enrich Napoleon as well.

The Multiplayer campaign based on Empire's concept is intended for two players. That's the main idea. It is a bit like chess. You want to make sure that you have got a great partner. You can invite a friend or someone else from the Internet being ready to invest some time into playing the Multiplayer Campaign game. We didn't want it to have a lot of human players in one party, but if the fans find this interesting and like this idea, we will think of making this mode larger. For the Multiplayer Campaign there will be the LAN and Internet connection options available. You can choose any of them!

- Tell us about the Uniform’s editor and the Voice Communications features.

- Actually, it is a nice new tool. We are using it to make our in-game units. Basically, it allows you to tailor your regiments. If you know that certain regiment during the War had a specific type of hat or shoulder pads, you can add them into the game. The tool is very simple being a graphical editor. I think our fans will enjoy using it.

Voice communication is also an easy one to master, but not so simple in terms of technologies. Our programmers have put some Herculean efforts into making it available per se. Basically, you can use your microphone and headphones while talking to some friends you are connected with over the LAN or the Internet. I think it sounds like the Voice over IP feature running through the Steam system, and we've built this thing into the game making it really accessible for anyone willing to try it.

- What innovations have you added to the in-game interface?

- We have changed the battle interface trying to make sure that it uses less free space on the screen now while providing you with more visibility of the battleground. We've also added a few options to show you, where the battle flow is going currently like the new battle bars telling how good or bad you are doing. That is another major thing. The other one big technological leap for us is a picture in picture feature. Now when an enemy general is killed or one of your unit routs, you will see a small video that pops-up on the side of your main battle window. Therefore, you will not miss any important events while keeping an eye on the location you would like to center your camera at.

- What's the name of your graphics engine and its capabilities?

- It is called "Warscape" internally in our studio. It is a heavily modified version of the Empire engine, it is its Evolution, essentially. Graphically speaking, we have added a whole new layer of particle effects, which means that you can do so much more now with lightning particles, cavalry kicks up dust and dirt, when it is charging or marching downhill. Troops will be presented in huge amounts, smoke now sits and flows across the battlefield being pushed across by the wind. We have improved the physics system, so explosions and canister shows now rock the screen and kind of shake it. When you have large amounts of men moving, the camera will now bounce up and down depending on how large the army is giving you the sense of being directly in the battle. So we have done a lot moving to complete perfection. Even on lower systems you will get a lot more variety in the faces of the soldiers and will see some really cool special effects. The details you can see in individual units have been vastly ramped up. At a high level of zoom with a high-level computer you will see all the uniforms' elements including belts, buttons, and so on.

- How do you interact with your publisher?

- Well, as my publisher is sitting with me in this room, obviously, I really appreciate this. Even if your readers can't see one, they can hear and feel the efforts. We have built a really fantastic relationship with Sega in terms of working with us. We have created an established brand, our series of Total War strategy games. The fans love our games, and we have to do our best to make sure the new games fits the series perfectly. Sega is aware of us being a particular kind of studio making very special games. As a result, we are working with them very well and we are really happy with this relationship.

- Were there any ideas that had to be turned down during the development process?

- Sometimes we completely go on top of things. I mean at one point we wanted to populate the whole world. Then we were looking at where the agricultural locations in Europe were, trying to make sure it fits the world properly, but it turned to be a ridiculously big job, which we had to leave, because it was just too much. We've also tried to do a number of such big things in different ways like realistic coastlines, writing down even all the rocks. We are using the satellite data to make our maps, so we can have extremely high-resolution maps to work with, but even with these resources we decided not to try a step further.

- Have the visuals of the global map changed?

- Yes, very much, indeed. We have now included the ability to add sets of particle effects and the like to show on the map. You will be able to see the areas where attrition is the most difficult, we have got heat heights so in the summer you can see the sun rising in the desert, what is amazing.

- Name your favorite video game.

- In all honesty, I am saying this not just to pick our own series, but my favorite video game of all time is Medieval: Total War (2002). That is absolutely the best for me! I spent literally hours and hours on that game. I played a lot of other games, I especially like Strategy genre titles, FPS and RPGs. It is a full range of games from Mass Effect (2008) to Fallout 3 (2008), but if I had to chose just one, I would stay with the selection I named above.

- In Medieval II (2006) we really missed the opportunity to promote knights, which was available in the first game. Is it possible to  make this come back in future titles?

- Yes, such possibility exists. Personally, I'd like to see it again, I think it would be cool!

- What game of all time would you consider as the best one for PC?

- I'd name Napoleon: Total War as the best Strategy game for the year 2010. It is going to be fantastic! However, I also play a lot of other games, including old ones of the Strategy genre. So if we take all time I'd pick Imperium Galactica (1997), and some time ago I even got back to Imperium Galactica II: Alliances (2000), which I really enjoyed.

- What picture do you have on your desktop?

- If you speak about my PC in this room, there is a Napoleon: Total War wallpaper. If you mean my personal PC, then I can't tell you, since it is a picture of a new secret future Total War project [smiles].

- What do you like to do in your free time?

- Usually, because of the amount of travel on this job, it is sleep, but I also do some other things as well, especially on vacations. I use the gym. If you work on a game with a scale of Napoleon you have to spend a lot of time in the office, though it is important to keep fit. Sometimes I wish I had more of a life, however, it is really great working in our studio.

- What things do you associate with Russia?

- Snow, obviously, is the number one. Then The Kremlin, which I know is iconic for your country. Really interesting Politics is the third one with a lot of different power games, struggles, parties and individuals. Finally, I'd say Russkie Devuwki ("the Russian girls" - ed. note)!

- Fortunately, this time vodka isn't in the list since many other developers coming here placed a high priority on it!

- Vodka, yeah, but there is a lot more in this country than this drink! We are getting used to seeing Russian vodka brands in the UK, it is now getting a lot of prophecy in England. So maybe it should be named as well, but I don't think it should mean so much! It isn't everything Russia is about!

- What would you wish to the huge Russian community the Total War series has gathered here?

- I would say this: we really really appreciate the Russian fans! Our Russian fan base has been growing, your PCs are getting better, your broadband Internet connection upgrades over time, and it is great. Russia is a very important country for us and our games, historically and politically. We do our best to provide justice and a fair position for Russia in our games. It isn't just because of me having a soft spot for Russia internally. Though it is really one of my favorite countries outside of the UK. Its history and people are fantastic! What we really appreciate about our Russian fans is their extensive knowledge of history. A lot of Russians have amazing historical education. At school and further you learn military history, the history of the Tzars, and the Russian Empire, then later goes your Revolution timeline and the like. This thing is really important for the UK and the developers working on the historical games there. When we are doing a game like Napoleon: Total War, we know that our Russian audience will understand this story, and will be interested in it. It makes us really happy!

Also we really like that the Total War series is already being used by the Academics' society. The games are being displayed at schools and colleges, even at Universities during some special historical courses. We will continue producing great games that people will enjoy playing while providing you with some educational value as well!

- Thank you very much for the great interview!

- You are welcome! Thank you as well for your time!

13.02.2010 09:39, Unicorn


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База игр: перейти
Новости: 26.05.2010 Про Napoleon: Total War
02.03.2010 Император получил прописку в сети
16.02.2010 "Софт Клаб" снарядил Бонапарта
15.01.2010 Императорская точность
30.11.2009 Императорское предложение
25.11.2009 Императорский аскетизм
20.08.2009 Наполеоновские планы "Софт Клаба"
19.08.2009 Creative Assembly глядит в Наполеоны
Обзоры: Napoleon: Total War
Интервью: Napoleon: Total War. Интервью с Киераном Бригденом, The Creative Assembly
Тренеры: Napoleon: Total War [+11]
Ролики: Napoleon: Total War [launch trailer, 2:23, mov, HD 720p, Ru]
Napoleon: Total War [launch trailer, 2:23, mov, HD 720p]
Napoleon: Total War ["Community Trailers Chapter #3: Multiplayer 2v2", 9:31, avi, HD 720p]
Napoleon: Total War ["Community Trailers Chapter #1: An overview of the playable factions", 3:20, avi, HD 720p]
Napoleon: Total War ["Multiplayer", 2:54, mov, HD 720p, Ru]
Napoleon: Total War ["Multiplayer", 2:55, mov, HD 720p]
Napoleon: Total War ["Campaigns of the Coalition", 2:42, mov, HD 720p]
Napoleon: Total War ["Campaigns of the Coalition", 2:41, mov, HD 720p, Ru]
Napoleon: Total War ["Story Mode", 2:34, mp4, HD 720p]
Napoleon: Total War [trailer, 2:40, mov, HD 720p, Ru]
Napoleon: Total War [GamesCom 2009 interview, 3:11, mov, HD 720p]
Napoleon: Total War [GamesCom 2009 video, 1:50, avi, HD 720p]
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