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Skip Navigation LinksPlayHard > In English > Nuclear Dawn. Interview with Michiel Beenen, InterWave Studios

Название: Nuclear Dawn
Разработчик: InterWave Studios
Издатель: InterWave Studios
Официальный сайт игры: перейти
MultiPlayer: Online only
Жанр: Action, First Person Shooter
Игра выйдет: будет объявлено позже

It is always interesting to see the evolution of the game industry, especially if we speak about impressive innovations. We see another revolution coming in the idea of mixing two very different genres - an Online First-Person Shooter and a Real-Time Strategy. Set in the near future and starring two major Superpowers posessing mighty weapons and techonologies Nuclear Dawn offers the unique possibility to try out such an exciting hybrid. Up to 32 players split into two teams will be able to coordinate their efforts to defeat the enemy in one match.

There are some months left till Nuclear Dawn is released. While it is difficult to be patient and wait for something this promising, we caught up with Michiel Beenen, the Managing Director of the InterWave Studios responsible for the development of the game. As we see, the project will feature a lot of cool options as for building up your base and offensive or defensive strategy as well as for leading your team to complete victory. Read on to find out all the details and don't forget to look at the extensive comments written by Michiel for the game's screenshots provided below!

- Greetings! Please, introduce yourself and your role in the project.

- Hello! I am Michiel Beenen, and I am InterWave's Managing Director. As well as directing general business development for the entire company, I handle PR & Marketing for Nuclear Dawn.

- How has your career developed in the game industry? What game projects did you take part in before?

- I have been passionate about gaming, and Source games, for a long time. From SteamFriends, to my involvement with Firearms, Insurgency, Steambans and Sourcebans projects. Eventually, the time was right to bring it up a notch, and that's how Interwave was founded. Our first project was Stargate: The Last Stand, a free conversion for Half-Life 2, and Nuclear Dawn is our first commercial, full blown top shelf title.

- Tell us about the foundation of the InterWave Studios. How many people are in your team?

- Interwave's Board is the core of the studio, and it comprises Ben Palmer (Nuclear Dawn's Producer), James Gray and Olly Ginger (Senior and Lead Coders), Jeroen v. Werkhoven (Lead Level Designer), Igor Raffaele (Design, PR), Alan de Klein (Finance, Management) and myself (Management, Marketing). The Nuclear Dawn team currently consist of 24 full-time artists in various departments (level design, modelling, sound, animation, etc.), along with a handful of regular freelancers for concepts and music scores.

- Give us some brief information about the game.

- Nuclear Dawn is a FPS/RTS hybrid. It will be released on the PC and Mac in October, 2010, and on the Xbox 360 at yet to be defined date.

- How was the concept of Nuclear Dawn born?

- Interwave was working on its own RTS/FPS hybrid because we felt that so much more could be done with the rather flat implementation of the genre so far. There is a lot of scope to explore true tactical and strategic gameplay in an FPS, but most games seem content to let players build an ammo dispenser here and there. Nuclear Dawn's core is that of a full FPS that powers a full RTS – first person players will see enormous, functional structures rise from their assemblers as a result of their efforts, and commanders will have to deal with real, thinking individuals to share and implement winning strategies.

- What can you say about the in-game story and its background?

- The origins of game's main story and plot are buried in the sands of time. The game world as it stands was the combined effort of just about every member of the Board, over several months (and years). One of the game's most unique storytelling features is that each level is a chapter in an ongoing, Epic War campaign that players themselves will script. The Consortium and The Empire will fight over landmarks and technologies with a purpose in the larger scheme of things, and not just 'missile silo X', which makes each battle all the more poignant.

For a full overview of the game’s back story, foundation, factions and (soon) weapons, head over to our Overview Page. In a nutshell, Nuclear Dawn tells the story of a golden age gone wrong, in an all too human future. In the game world, the next 30 years see the rise of nanotechnology, along with all the wonders that its power unlocks. Unshackled by the bounds of what was once just dreams, humanity revelled in its own genius, and put an end once and for all to hunger and disease, poverty and misery. However, nanotechnology could not deliver mankind from its own deepest hatreds and desires: it wasn't long before old grudges came to the surface, and this time the arguments were fought over with the power of the gods.

The only organizations that survive the initial onslaught are the ghosts of the most ancient and powerful alliances: The Empire in the East, and The Consortium in the West. The game's two factions battle each other over the remainders of Earth's greatest cities, vying for dominance and resources, fighting for their very survival against an equally determined and deadly adversary. The Nuclear Dawn came, and wiped most of what was good and pure about our world - all that is left is constant struggle, and the stillness of death for the weak.

- Speak about the main in-game factions and their unique features.

- There are two main factions in Nuclear Dawn: The Consortium, and The Empire. The Consortium are remainders of the armies of the West, and fight for freedom and individuality. The Empire are the lumbering war machine of the dying empires of the East, and believe in hierarchical organization, the suppression of individuality, and hive tactics.

The Consortium fight high tech guerrilla warfare, with air-drop and land-based crate delivery anywhere on the level, and expendable, renewable power sources. The Empire, on the other hand, strives to cover the entire level under its shadow, expanding its base by line of sight power relays that double up as defensive structures. Both wield powerful, unique weapons, tactics and loadouts, technologies and for more information on either side, head over to our Blog.

- What are the core gameplay features and victory conditions of Nuclear Dawn?

- Victory conditions vary greatly on the game mode selected, though they all hinge on the annihilation of your enemies. Whether by killing all enemy players, or accomplishing a series of specific objectives, or conquering and destroying the enemy bunker - extermination of your enemies for the survival of your faction is the key focus.

Core gameplay revolves around tactical coordination of assaults, resources, squads and actions. One of the cornerstones of Nuclear Dawn's gameplay experience is that no man can prevail alone. A commander who fails to pass intelligence on to his troops, or gain their trust with his decisions is useless, and fast bound to be replaced, while loose cannons who ignore tactical play will soon fall prey to the classes and weapon combinations designed to take them down. Working together, at every level of the game, is the key to rising above the rabble of the wastelands, forging unity into an unstoppable fighting force.

- Are there any resources in the game? If yes, how are they gathered?

- A large part of the game experience revolves around capturing and holding various resource points that provide power, data, or extremely powerful doomsday weapons, depending on the level and importance of the node.

- What about researching new weapons or technologies?

- Nuclear Dawn features both unlockable and researchable technologies. Commanders are able to divert part of their team’s resource pool towards unlocking powerful new tiers of technology that go from player and structure upgrades to new types of ammo and performance boosts. Alongside that, purely in-game, component, the players themselves will be able to unlock both weapons and upgrades to best customize their gaming experience.

- How many various weapons are at present in the game?

- We're playing this one close to our armoured vests for now, but I'll say that we have well over 20 weapons, and that's without counting unlocks, vehicles, and other things that go boom.

- How does base building process work? What structures can help players who prefer offensive or defensive war styles?

- Nuclear Dawn's base-building paradigm is innovative for both RTS and FPS/RTS games, and is well rooted in the kind of realistic logistics that an actual military commander would have to engage in. After building each structure from their Assemblers, Commanders have to physically move the packed structure near its deploy point, using their faction’s own delivery methods. There is no magic structure teleportation, in Nuclear Dawn, and deploying bases deep into enemy territory will come with the substantial risk of having your structures annihilated before even getting to use them.

There is a full range of offensive and defensive structures to contend with, from four different kinds of turret that offer varying defense & offense ratios, to armouries and supply depots to help your soldiers in the field, along with a few more surprises you’ll just have to wait to see.

- What tactical opportunities does the game offer for different sides of conflict?

- The first, major tactical opportunity is in base development. Either faction can choose whether to fortify their outposts fully, or just to attempt blitzkrieg rushes to the main resource points. Resources have to be allocated, and are never enough for anything. What will the Commander choose to upgrade? The players? The vehicles? The structures? Each is a valid tactical choice with deep ramifications, as resource availability forces players to choose only one 'deep' upgrade path in the course of a single, average game.

Finally, there is the combat, which is layered across four classes that are specifically balanced to counter each other, and the single player's weapons, which can be customized with special abilities and ammunition, to best fight off a single type of enemy. Tactics and strategy are the true core of Nuclear Dawn, and even the fast, powerful FPS combat will favour players with quick wit an adaptable strategic minds, rather than one-click jumping wonders.

- How many players does the game support in one match?

- 32 players, 16 on each side.

- What ways will you offer for teams' members to coordinate allied efforts?

- The Commander will be able to group players together into assault units, and direct them to specific objectives and assault positions. Players themselves will be able to form up in teams of their own to make the commander’s life easier, and both text messaging and voice chat will help teams coordinate their efforts better.

- To conclude, what innovations are you bringing in with Nuclear Dawn?

- To start with, Nuclear Dawn will be the first game to combine a full action shooter FPS experience with a full RTS system. Too many games lay claim to the same, but end up offering nothing more than simple upgrade options to a couple of simple buildings.

RTS Commanders in Nuclear Dawn have to secure resources, scout the map to keep an eye out on the progress of their forces and mounting enemy offensives, build the structures and vehicles they need, and get them into place without magical teleportation effects. It's going to be a full, busy command experience that goes far beyond the disappointing canons of the genre.

The second biggest innovation is the fact that the gameplay has been built from the ground up around rewarding fast strategic decision-making, and penalizing keyboard monkeys. The resulting experience is a game that finally takes a true step forward from the paradigm of online shooting that Quake I set, so many years ago.

Finally, each Nuclear Dawn level will feature more than a simple "capture missile silo #22, because the bad guys want it" mission structure. Each level in the game comes with a deep story that's relevant both to the greater conflict, and to the player faction. Understanding each level's story and setting will deliver a greater insight in the tactics required to prevail, as well as the best weapons to use for the job.

- Name some your favorite videogames.

- Battlefield 2, Counter-Strike: Source, Singstar, The Settlers (the original, on the Amiga).

- What do you like to do in your free time?

- I DJ on Fuzion FM, and play a lot of Singstar!

- Have you ever been to Russia? If not, would you like to visit our country?

- No, I have never visited Russia, but it's on my 'to-do' list, as soon as Nuclear Dawn is off the ground!

- What things do you associate with Russia?

- Other than the obvious reference to Vodka and Russian Techno? Vyksa!

- What would you wish to gamers from all over the world?

- To enjoy and buy Nuclear Dawn!

- Michiel, thank you very much for the answers! We wish you the best of luck with all your current and future projects!

- Thank you!

19.04.2010 21:23, Unicorn

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Интервью: Nuclear Dawn. Интервью с Мишелем Биненом, InterWave Studios
Ролики: Nuclear Dawn [Teaser 40s 1280x720]
Nuclear Dawn [trailer, 1:06, avi, HD 720p]
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